Global Education Technology Market (2021 to 2026)

Dublin, Sept. 01, 2021 (GLOBE NEWSWIRE) — The “Education Technology Market by Infrastructure, Systems, Devices and Solutions 2021-2026” report has been added to from offer.

This Education Technology Market report assesses the role of EdTech technologies in formal education, career counseling and vocational training. The report assesses a wide variety of digital learning environments with analysis of technologies and solutions, including hardware, software, devices and services. The report examines the effectiveness of various delivery methods and modalities, including client-centred approaches to education and the role of evidence-based outcomes.

The report analyzes EdTech solutions, including distance learning services, virtual classroom infrastructure, interactive learning, and administrative systems. The report rates solutions by user type, deployment mode, and other critical considerations. The analysis of virtual classroom equipment and devices includes computers, smartphones, tablets, virtual whiteboards and infrastructure related to web conferencing. Administrative system analysis includes training resource management systems, student information systems, document management systems, and talent management systems.

The report assesses top TechEd companies, including their strategies, products, and services. It also analyzes the role and importance of advanced technologies such as AI and machine learning, robotics, telepresence and holographic broadcast systems and user interfaces. The report also assesses the role of software solutions such as learning management systems, lecture capture systems, student information systems, and more. The report provides forecasts from 2021 to 2026.

Select report results:

  • Global Virtual Classroom Infrastructure Market to Reach $52.5 Billion by 2026

  • Global Interactive Learning Solutions Market to Reach $35.2 Billion by 2026

  • Over 70% of all formal education programs will rely on EdTech solutions by 2026

  • North America will dominate the EdTech market with 29% market share, followed by Europe

  • Direct-to-consumer solutions will account for 50% of global EdTech market opportunities

  • EdTech Expected to See Staged Growth Following the COVID19 Pandemic

  • AI, robotics, telepresence and holographic engagement will act as key enablers of results-based performance

The education sector is experiencing a digital revolution and the conventional teaching method is changing dramatically towards student-centered and more inclusive learning. Educational technology (EdTech) is the combined use of computer technology and educational theory/practice to facilitate student learning. It creates, uses and manages engineering processes and educational resources to facilitate learning and academic performance.

EdTech represents the combined use of computer technology and educational theory/practice to facilitate student learning. Educational technology creates, uses, and manages technological processes and instructional resources to help improve student academic performance. In addition to knowledge gained from educational practice, educational technology uses networking, educational techniques, psychology, sociology, artificial intelligence and computer science.

EdTech uses knowledge gained from educational practice. He uses networking, education techniques, psychology, sociology, artificial intelligence and computer technology to develop solutions. It encompasses a number of areas of educational practice, including learning theory, computer-based training, e-learning and mobile learning.

Education-focused and non-academic institutions are participating in the digitization process fueled by EdTech tools and advanced technologies such as the inclusion of AI, AR/VR, robotics, and many other technologies. Adoption of EdTech solutions will be widespread with positive impacts ranging from K-12 to higher education, adult learning, and vocational training. We predict that 90% of all formal education programs will rely on EdTech tools by 2030.

Main topics covered:

1.0 Executive Summary

2.0 Presentation
2.1 The educational technology market
2.1.1 Remote learning
2.1.2 On-the-job learning and training
2.1.3 K-12 level education
2.1.4 Learning at your own pace
2.2 Key Considerations in EdTech Market
2.2.1 Inclusions and exclusions
2.2.2 Distance Education/Learning on Demand
2.2.3 Evidence-based methodology
2.2.4 Whole Child Learning Technology
2.2.5 EdTech infrastructure
2.3 Material changes in education
2.4 COVID-19 Impact Analysis
2.5 Benefits for students and teachers
2.6 EdTech Business Model and Pricing
2.7 Regulatory analysis
2.7.1 UGC Rules
2.7.2 Higher Education Opportunities Act
2.7.3 Regulation of distance education and innovation
2.8 Market Driver Analysis
2.9 Market Challenges Analysis
2.10 Value chain analysis
2.10.1 Educational Institutions
2.10.2 Company
2.10.3 Government and regulatory bodies
2.10.4 MOOC providers
2.10.5 OEM
2.10.6 Software Solution Providers
2.10.7 Technology Solution Providers

3.0 Educational Technology and Application Analysis
3.1 Hardware analysis
3.1.1 Interactive screens
3.1.2 Interactive projectors
3.1.3 Video conferencing systems
3.2 Software Solution Analysis
3.2.1 Learning management systems
3.2.2 Student Information Systems
3.2.3 Classroom assessment systems
3.2.4 Classroom collaboration systems
3.2.5 Classroom management systems
3.2.6 Document management systems
3.2.7 Student response systems
3.2.8 Talent management systems
3.2.9 Lecture capture solutions
3.3 Enabling technology analysis
3.3.1 Gamification
3.3.2 Data analysis
3.3.3 VR and AR
3.3.4 ERP Solutions
3.3.5 Security solutions
3.3.6 Blockchain Solutions
3.3.7 Haptic solutions
3.3.8 AI and machine learning
3.3.9 Robotic solutions
3.3.10 Holographic engagement solutions
3.4 Analysis of content and services
3.5 Applications by type of user
3.5.1 Educational institutions
3.5.2 Consumer-oriented companies
3.6 EdTech Submarket Analysis
3.6.1 Distance education services
3.6.2 Virtual classroom infrastructure and devices
3.6.3 Interactive Learning Solutions
3.6.4 EdTech administrative systems
3.7 Analysis of case studies
3.7.1 Cisco Panamerica University Utah State University Oklahoma Howe Public Schools Romanian Ministry of Education San Jose State University Pembroke UNC
3.7.2 E-Learning Society and IBM Watson
3.7.3 Google Classcraft class gamification Analyzing DataViz data
3.7.4 Microsoft Empowerment
3.7.5 SplashLearn fun platform
3.7.6 Goldman Sachs capitalization fund
3.8 Online learner analysis

4.0 Education Technology Business Analysis
4.1 EdTech by Systems, Infrastructure and Products
4.1.1 EdTech System Suppliers
4.1.2 EdTech infrastructure providers
4.1.3 EdTech Product Suppliers
4.2 Detailed Analysis of Selected EdTech Companies
4.2.1 17zuoye
4.2.2 2U INC
4.2.3 Learning age
4.2.4 Apple
4.2.5 Blackboard
4.2.6 BYJU’S
4.2.7 Campus management
4.2.8 Cisco
4.2.9 On-Demand Cornerstone
4.2.10 Coursera
4.2.11 D2L
4.2.12 DellEMC
4.2.13 Discovery Education
4.2.14 Edutech
4.2.15 edX
4.2.16 Ellucian
4.2.17 Google
4.2.18 Hujiang
4.2.20 Structure
4.2.21 iTutorGroup
4.2.22 Lenovo
4.2.23 Microsoft
4.2.24 Oracle
4.2.25 Pexip
4.2.26 Promethean
4.2.27 SAP
4.2.28 Smart Technologies
4.2.29 Audition
4.2.30 Udemy
4.2.31 upGrad Education Private Limited
4.2.32 Video
4.2.33 VIP Child
4.2.34 Working day
4.2.35 Yuanfudao
4.3 EdTech Market Leading Solutions
4.3.1 Microsoft
4.3.2 Google
4.3.3 Blackboard
4.3.4 Person
4.3.5 Advantis Systems
4.3.7 Promethean world
4.3.8 Ellucian

5.0 Advanced Technology Market Analysis and Forecast 2021-2026
5.1 Global Information Technology Market 2021-2026
5.1.1 Global EdTech Market by Technology Global EdTech Market by Hardware Global EdTech Market by Software Global Education Technology Market by Enabling Technology
5.1.2 Global Information Technology Market by User Type Global Education Technology Market by Education Institute
5.1.3 Global EdTech Market by Deployment Model
5.1.4 Global EdTech Market by Distance Learning Service 2021-2026 Global EdTech Distance Learning Services Market by Segment
5.1.5 Global EdTech Market by Virtual Classroom Infrastructure and Devices 2021-2026 Global EdTech Virtual Classroom Infrastructure and Devices Market by Segment
5.1.6 Global EdTech Market by Interactive Learning Solutions 2021-2026 Global EdTech Interactive Learning Solutions Market by Segment
5.1.7 Global EdTech Market by Administrative Systems 2021-2026 Global EdTech Administrative Systems Market by Segment
5.2 Regional Information Technology Market 2021-2026
5.2.1 North America Advanced Technology Market by Country
5.2.2 Europe EdTech Market by Country
5.2.3 APAC EdTech Market by Country
5.2.4 MEA Information Technology Market by Country
5.2.5 Latin America EdTech Market by Country

6.0 Conclusions and Recommendations

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