The disruptive power of blockchain technology has deeply eaten away at the fabrics of almost every existing industry one can think of. As one of the fastest growing technologies of the current decade, blockchain is rapidly changing the way the internet space works, finances are managed, and now we are witnessing the biggest metaverse technology drift.
A metaverse could be described as a mirror image of the real world that exists. While Blockchain technology is pioneering the development of the gaming metaverse, not much has been heard about the educational aspect of the metaverse, not until WinkyVerse came along.
Gamers, game creators, and game publishers will be able to learn, create, play, and connect using WinkyVerse.
WinkyVerse is the first educational platform to combine no less than six of the most promising technologies to create a truly unique educational ecosystem, including robotics, AI, programming, games, augmented reality and blockchain.
Ultimately, The WinkyVerse is a unique 3D open environment where players can develop and sell their own educational games and creations for children, as well as a variety of intuitive material for adult educational games such as history, sports and general entertainment.
WinkyVerse’s mission is to use play to democratize education. More intuitively, users will be able to engage in an educational process by playing VR MMORPG instead of reading a bunch of books.
Metaverse: The Virtual Representation of the Physical World
The Metaverse is a virtual environment that integrates video conferencing, gaming cryptocurrency, email, virtual reality, social media, and live streaming. It is essentially a 3D version of the Internet, featuring immersive and interoperable business, information and communication technologies. In some ways, it’s a digital representation of how we live in the real world.
It’s a digital emulation of how we live in the real world in some ways. A virtual artwork purchased as a “non-fungible token” from Company A, for example, could be displayed on a home’s digital wall in a Company B game.
WinkyVerse is behind the creation of a gaming metaverse that allows users to experience the inspiration behind launching a new line or give hands-on training on new materials at a much faster and more flexible. Users are highly focused and engaged in entertaining, educational and creative game content.
WinkyVerse: the brainchild of the Mainbot company
WinkyVerse’s parent company, MainBot, was founded in 2017 at Ecole Polytechnique (France’s top engineering school). Mainbot’s goal was to use modern technology to improve children’s education and prepare them for the future.
Its initial version, Winky was designed to help introduce young people to new technologies such as AI, robotics, programming while providing activities to improve their memory, attention and other skills. Although Winky was originally designed for the education of children, it has expanded to help adults and children learn in a more entertaining and fascinating way.
Since its launch, Winky has accumulated great success. The AI robot is currently available for purchase worldwide and has been adopted by tens of thousands of households. They also received extensive media attention from CNN, the BBC and over 250 other outlets.
WinkyVerse has also completed a €2 million funding round and now the company is looking to grow by getting involved in the blockchain industry and is looking to raise another €20 million via a token sale on October 25th, allowing them to create an educational metaverse and its crypto, $WNK, the essence of the ecosystem.
WinkyVerse will release a series of NFTs to begin the project, releasing them in batches starting October 18 at a mint price of 0.07 ETH. WickyVerse NFT holders will be entitled to several benefits, including a $WNK airdrop, ETH and NFT raffles.
WinkyVerse Native Token offers a suite of utilities.
- With $WNK, users will be able to pay a one-time entry fee to access WinkyVerse for the rest of your life
- Players will be able to purchase in-game items and customize avatars/customizations
- WNK token holders will be able to access premium games
- Get early access to new games by purchasing a WinkyPlay Premium subscription
- Winky Robot can be purchased at a 50% discount using $WNK Token (vs fiat cash retail price)
- Use to reward game developers and artists who create WinkyMaker accessories
- As a member of a distributed autonomous organization, you can participate in the WinkyVerse governance process.
Meet WinkyVerse’s team of professionals and backers.
The WinkyVerse team is a great mix of professionalism and many years of relevant industry experience. The educational games metaverse project is led by CEO Boris Kesler, a serial entrepreneur and AI specialist.
The project is supported by 24 other team members, including gaming, education, technology and communications professionals. WinkyVerse has a portfolio of renowned/well-known advisors/investors including Sébastien Borget, co-founder of The Sandbox Game, Nicolas Gilot, CEO of Ultra, Mickael Canu, CEO of Ternoa, Kyle Chassé, CEO of Paid Network and Master Ventures and some of the biggest names in the gaming and robotics industries.
As the gaming metaverse continues to grow in relevance and mass adoption, WinkyVerse has strategically positioned itself to lead the global educational gaming metaverse and revamp what we know to be a conventional learning process.